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On-Screen Language in Video Games: A Translation Perspective - Elements in Translation and Interpreting Deckert, Mikolaj (Uniwersytet Lodzki, Poland)
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On-Screen Language in Video Games: A Translation Perspective - Elements in Translation and Interpreting
Deckert, Mikolaj (Uniwersytet Lodzki, Poland)
In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of findings and implications notably comprises input from an interview with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.
75 pages, Worked examples or Exercises
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | November 24, 2022 |
| ISBN13 | 9781009045513 |
| Publishers | Cambridge University Press |
| Pages | 104 |
| Dimensions | 228 × 151 × 11 mm · 172 g |