On-Screen Language in Video Games: A Translation Perspective - Elements in Translation and Interpreting - Deckert, Mikolaj (Uniwersytet Lodzki, Poland) - Books - Cambridge University Press - 9781009045513 - November 24, 2022
In case cover and title do not match, the title is correct

On-Screen Language in Video Games: A Translation Perspective - Elements in Translation and Interpreting


Get an email once the item is available
Do you have a profile? Log in
Christmas presents can be returned until 31 January
Get notified about new Deckert, Mikolaj (Uniwersytet Lodzki, Poland) releases
Add to your iMusic wish list

Not rated yet

In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of findings and implications notably comprises input from an interview with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.


75 pages, Worked examples or Exercises

Media Books     Paperback Book   (Book with soft cover and glued back)
Released November 24, 2022
ISBN13 9781009045513
Publishers Cambridge University Press
Pages 104
Dimensions 228 × 151 × 11 mm   ·   172 g

More from the same publisher