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Mathematics Education for a New Era: Video Games as a Medium for Learning Keith Devlin 1st edition
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Mathematics Education for a New Era: Video Games as a Medium for Learning
Keith Devlin
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle
218 pages
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | November 15, 2017 |
| ISBN13 | 9781138427884 |
| Publishers | Taylor & Francis Ltd |
| Pages | 218 |
| Dimensions | 150 × 220 × 20 mm · 560 g |
| Language | English |