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3D Rendering in Windows D James Benton
3D Rendering in Windows
D James Benton
This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | January 8, 2017 |
| ISBN13 | 9781520339610 |
| Publishers | Independently Published |
| Pages | 106 |
| Dimensions | 140 × 216 × 6 mm · 167 g |
| Language | English |